It’s so much easier to see the world in black and white. But grey? I don’t know what to do with grey… – Garrus Vakarian, Mass Effect 2 Most storylines in roleplaying games are very, very straightforward. The noble, righteous good guys are under attack by the malicious, evil bad… Read more »
Last week we focused on basic attacking and defending. This week we will look at a breakdown of actions in combat. Be aware, this is going to get pretty detailed to ensure as much as possible is covered. (If anything is missing, post a comment or send a message… Read more »
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Clearly when I am a mere player I don’t update regularly. Anyway, I am considering starting my campaign up again and I’d like to get all my house rules together and organized. No Feat Tax: At level 5, all characters that do not benefit from a feat bonus to their… Read more »
It’s been a busy few weeks with upcoming finals, tests in a lot of classes, and Portal 2 being released. I’ll have a proper post up within 48 hours.
Combat Objectives are something that I’ve been working with lately. While most combats are straightforward, decrease all targets health to zero or less, I’ve been trying to come up with different objectives for my player. My first attempt was to try to have them survive against an enemy that clearly… Read more »
The official Wizards of the Coast Dungeons and Dragons miniatures can be quite expensive, especially for the rarer models, but rarity isn’t the only thing that increases the price tag: demand does as well. As previously mentioned I believe that purchasing individual models is more fiscally responsible since you will… Read more »
I’ll admit that I spend a decent percentage of my free time planning for my Friday night gaming sessions. I’ve noticed over time that I go through a simple cycle for my planning throughout the week, each part focusing on a different aspect of the game. The ultimate goal, of… Read more »