A reader has requested that I outline my list of V-shaped races which I mentioned in a previous article. Please note that I may have slightly different views than Wizards of the Coast as I am basing these on my campaign setting in the world of [[Saros]]. As a general… Read more »
Having been both a player and a DM I understand both sides of the struggle for power. The players want to be strong and powerful so they can handle whatever the DM throws at them. The DM wants to keep their power in check so they don’t become too powerful and just bulldoze over all the encounters he’s worked so hard on. At the same time he doesn’t want to utterly crush them so he ends up holding back on challenges The struggle is back and forth and I’ve come to understand that it is a balancing act. In the end the DM holds every single card in the deck, but it isn’t fun playing by yourself. Giving your players some power actually increases how hard you can be on them since it adds to their flexibility.
In my game I have always found it beneficial to reward my players for doing things that add to enjoyment and keep the story moving. I encourage them to think outside of the box and bend the rules. I want them to make choices that may not be in their… Read more »
[[l:http://www.wizards.com/dndinsider/compendium/glossary.aspx?id=322|Aid Another]] is a rarely used ability among my players which is quite disappointing. It has some very good usages, most of which involve applying a +2 bonus to a d20 roll. The main problem is that it requires the player to sacrifice their standard action which can usually be… Read more »
In a recent encounter I had my players defending an NPC while she attempted to open a portal to a dream realm. While the portal opened, rips in the fabrics of reality tore across the area releasing unspeakable nightmares. As they isolated and destroyed these creatures, they would occasionally leave… Read more »