Category Archives: House Rules

Grabbing Larger Creatures

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Here is a small change to the grab rules I am making for my home game. Essentially if you grab a creature one size larger than you it is slowed and you move with it. If you grab a creature 2 or more sizes larger with you then you move with it. The purpose of this change is to accommodate rules where a creature of insignificant size grabs onto a larger creature. Last I checked I was still able to keep moving with a 4-year-old latched to my back so I am confident that I could with a halfling in the same position. This also allows for some rather epic scenes in which a character grabs onto a dragon that is attempting to escape only to climb onto their back and bring them down. Perhaps several creatures grab hold of the dragon, maybe using harpoons, and bring it to the ground.

Superior Implement Training

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I hate superior implements.  Not so much the concept behind them, but how they work.  First you have to take a feat to get training in superior implements and then you have to go out and find that specifically flavored superior implement.  You want the sprinkles and hot fudge of… Read more »

Empower Your Players for Flexible Encounters

Having been both a player and a DM I understand both sides of the struggle for power. The players want to be strong and powerful so they can handle whatever the DM throws at them. The DM wants to keep their power in check so they don’t become too powerful and just bulldoze over all the encounters he’s worked so hard on. At the same time he doesn’t want to utterly crush them so he ends up holding back on challenges The struggle is back and forth and I’ve come to understand that it is a balancing act. In the end the DM holds every single card in the deck, but it isn’t fun playing by yourself. Giving your players some power actually increases how hard you can be on them since it adds to their flexibility.

4 Additional uses for Aid Another

[[l:|Aid Another]] is a rarely used ability among my players which is quite disappointing.  It has some very good usages, most of which involve applying a +2 bonus to a d20 roll.  The main problem is that it requires the player to sacrifice their standard action which can usually be… Read more »