Clearly when I am a mere player I don’t update regularly. Anyway, I am considering starting my campaign up again and I’d like to get all my house rules together and organized. No Feat Tax: At level 5, all characters that do not benefit from a feat bonus to their… Read more »
It’s been a busy few weeks with upcoming finals, tests in a lot of classes, and Portal 2 being released. I’ll have a proper post up within 48 hours.
Treasure parcels have been something that have confused me from the beginning of D&D. I’ve always tried to give my players appropriate treasure and I’ve used this system, but I never really knew if I was giving them enough. It was especially hard when they did things that wouldn’t award… Read more »
Today we’ll be taking a basic woodland dryad and try to make it a bit more interesting. The basic dryad is very boring. Besides being fast and capable of teleporting the dryad has nothing but a basic, low damage melee attack. It is not a worthy threat and, in fact,… Read more »
One of the things I enjoy the most about roleplaying games is creation aspect. World building, character building, designing history for people, places and things. In 4th Edition I can get this joy from creating monsters as well. I could do the same in 3rd and 3.5e, but it was… Read more »
Here is a small change to the grab rules I am making for my home game. Essentially if you grab a creature one size larger than you it is slowed and you move with it. If you grab a creature 2 or more sizes larger with you then you move with it. The purpose of this change is to accommodate rules where a creature of insignificant size grabs onto a larger creature. Last I checked I was still able to keep moving with a 4-year-old latched to my back so I am confident that I could with a halfling in the same position. This also allows for some rather epic scenes in which a character grabs onto a dragon that is attempting to escape only to climb onto their back and bring them down. Perhaps several creatures grab hold of the dragon, maybe using harpoons, and bring it to the ground.
Observer’s Log – August 12th, 1943 My last entry was months ago, and I regret not keeping an up to date log. I have left the group of Korok, Dilemma, Adrik, and Ravonna, but I believe their adventure still continues. I will briefly summarize the events that between my last… Read more »
Combat Objectives are something that I’ve been working with lately. While most combats are straightforward, decrease all targets health to zero or less, I’ve been trying to come up with different objectives for my player. My first attempt was to try to have them survive against an enemy that clearly… Read more »