Grabbing Larger Creatures


Here is a small change to the grab rules I am making for my home game.  Essentially if you grab a creature one size larger than you it is slowed and you move with it.  If you grab a creature 2 or more sizes larger with you then you move with it.  The purpose of this change is to accommodate rules where a creature of insignificant size grabs onto a larger creature.  Last I checked I was still able to keep moving with a 4-year-old latched to my back so I am confident that I could with a halfling in the same position. This also allows for some rather epic scenes in which a character grabs onto a dragon that is attempting to escape only to climb onto their back and bring them down.  Perhaps several creatures grab hold of the dragon, maybe using harpoons, and bring it to the ground.

Changes are highlighted in red.

Being grabbed by a creature one size smaller than you means your speed is reduced by 2.  If you are grabbed by a creature your size or larger you are immobilized. Maintaining this condition on the creature occupies whatever appendage, object, or effect the grabber used to initiate the grab. This condition ends immediately on the creature if the grabber is subjected to an effect that prevents it from taking actions, or if the creature ends up outside the range of the grabbing power or effect.
You seize a creature bodily and keep it from moving. The creature you grab can attempt to escape on its turn (see “Escape”).GRAB: STANDARD ACTION

Target: You can attempt to grab a creature that is smaller than you, the same size category as you, or one category larger than you. The creature must be within your melee reach (don’t count extra reach from a weapon).

Strength Attack: Make a Strength attack vs. Reflex. Do not add any weapon modifiers. You must have at least one hand free to make a grab attempt.
Hit: The enemy is grabbed until it escapes or you end the grab. If you are grabbing a creature your size or smaller it is immobilized.  If it is one size larger than you then its speed is reduced by 2. If the creature is larger than you and moves on its turn, you slide to the square it vacated. Your enemy can attempt to escape on its turn.

Sustaining a Grab: You sustain a grab as a minor action. You can end a grab as a free action.

Effects that End a Grab: If you are affected by a condition that prevents you from taking opportunity actions (such as dazed, stunned, surprised, or unconscious), you immediately let go of a grabbed enemy. If you move away from the creature you’re grabbing, you let go and the grab ends. If a pull, a push, or a slide moves you or the creature you’re grabbing the grab ends.

Moving a grabbed target
To move a grabbed target, you must succeed on a Strength attack. However, helpless allies are treated as objects; you just pick them up and move them.MOVE A GRABBED TARGET: STANDARD ACTION

Target: Any creature grabbed that is not more than one size category larger than you.
Strength Attack: Make a Strength attack vs. Fortitude. Do not add any weapon modifiers.
Hit: Move up to half your speed and pull the grabbed target with you, or your full speed if the creature is two size categories smaller than you.

Opportunity Attacks: If you pull the target, you and the target do not provoke opportunity attacks from each other, and the target doesn’t provoke opportunity attacks from adjacent enemies. However, if you leave a square adjacent to an enemy, that enemy can make an opportunity attack against you.


You attempt to escape from an enemy who has grabbed you (see “Grab”). Other immobilizing effects might let you make escape attempts.ESCAPE: MOVE ACTION

Acrobatics or Athletics: Make an Acrobatics check vs. Reflex or an Athletics check vs. Fortitude against the creature grabbing you or the effect that immobilized you.

Check: Resolve your check.
Success: You end the grab and can shift as part of this move action.
Failure: You’re still grabbed.

Michael McElrath

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