V-Shaped Races

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A reader has requested that I outline my list of V-shaped races which I mentioned in a previous article.  Please note that I may have slightly different views than Wizards of the Coast as I am basing these on my campaign setting in the world of [[Saros]].  As a general guideline I followed my own perspective as well as Fireclave’s Guideline to Race Mechanics.  I also compare to Khift’s V-shaped races.  I also use the basic racial [[ability score]] modifiers I created for the original races in [[Librium]], an RPG of my own design.  My primary rule is to keep the secondary abilities, the ones from which you have a choice, in a separate group from the primary ability.  So if the primary ability is strength the secondary abilities should probably not include constitution.  Ideally the secondary ability scores will both affect the same non-armor defense.  UPDATED

Player’s Handbook 1

Dragonborn ([[Shah’ren]]): +2 charisma, +2 constitution or +2 strength
The ancient extinct race of the Shah’ren have proven themselves to always be resourceful.  Wrought by the dragons themselves the dragonborn have a force of character that rivals the gods themself.  The strength of their birthright flows within their veins making them strong and enduring.

Dwarf – +2 constitution, +2 wisdom or +2 strength
The hearty dwarves are one of the toughest races known to mankind.  They are usually and easily distinguished into two sects, however.  The religious group which is wise and insightful or the strong warrior group which has fought back against evil since their inception.

Eladrin ([[high elves]]): +2 intelligence, +2 dexterity or +2 charisma
The high elves are a studious bunch focusing their powers in the areas of arcane and magic.  They are lithe and graceful in their practice of dance and swordplay as well as very social creatures with a very powerful force of character.

Elf ([[Wood Elves]]): +2 Dexterity, +2 Wisdom or +2 Strength
The wild elves of the forest have learned to live off of the bounty of nature.  They understand that to survive one must be graceful, wise, and strong.

Half-Elf: +2 Charisma, +2 constitution or +2 intelligence
Being descendant from from Eladrin ([[high elves]]) and humans, half-elves have learned to be capable adventurers.  Their natural tendency to be social and outgoing trains them in the ways of interacting with the world.  Those that are raised with human parents have learned to endure the toughest of times and that [[human|strife is a part of life]] while those who have grown up in [[high elf]] environments learn to be more studious and practical.

Halfling – +2 charisma, +2 dexterity or +2 intelligence
Small and charismatic, halflings get along with nearly any race with which they interact.  Their size leads them to be dexterous and nimble.  They have always proven themselves to be intelligent and resourceful as well.

Human: +2 Any
While I did not change the ability score choice for humans I do allow them to broaden their studies and choose any skill additional skill in which to be trained rather than just from their class list.

Tiefling: +2 intelligence, +2 charisma or +2 constitution
The dark [[anorei]], born from the blood of demons, have proven to be resourceful and intelligent in their dealings.  Always read the contract twice before signing.  While the women tend to be more charismatic, coy, and seductive in their methods the men are usually more straight forward, hardened, and enduring.  This change also allows Tieflings to more appropriately fit into the warlock class.

Player’s Handbook 2

Deva – +2 wisdom, +2 charisma or +2 intelligence
Born from the gods, the Deva were known as [[w:Aasimar]] in previous iterations of D&D.  They are wise beyond reason and their heritage has bestowed upon them the intelligence and beauty of the gods.

Gnome – +2 intelligence, +2 charisma or +2 dexterity
Gnomes have always been the studious sort working heavily in the fields of magic and technology.  Their small stature makes them more dexterous and they are known to interact socially on many occasions.

Goliath – +2 strength, +2 constitution or +2 wisdom
The goliath, the children of the giants, are not as distant a relative as their small comparative stature would show.  Their strength and physical endurance is ever present, though the wisdom of the ages has not thinned out of their bloodlines.

Half-Orc – +2 strength, +2 dexterity or +2 wisdom
The ancestory of the orcs lends to their great size and strength, though they are not the brutish thugs many believe orcs and ogres to be.  Half orcs have learned to trust their instincts and honed their senses making them very wise.

Shifter, Longtooth – +2 strength, +2 wisdom or +2 dexterity
Longtooth shifters, with their lycanthrope heritage, gained the strength and speed of the wolves as well as pack wisdom and tactics necessary to survive in small clans.

Shifter, Razorclaw ([[Mau]]): +2 dexterity, +wisdom or +2 constitution
The humans of the [[southern lands]] gave themselves willingly to their deity who transformed them into the enigmatic Mau, or [[Kotaba]] in their language.  Bestowed with supernatural agility, the Mau have proven to be wise in their connection with the natural spirits and have learned to endure the threats of the wild lands.

Other Races of Interest

Drow ([[shadow elves]]): +2 charisma, +2 wisdom or +2 intelligence
The dark elusive drow are not as evil and corrupt on [[Saros]] as they are in Forgotten Realms.  Though their charisma is more represented in their ability to manipulate, their wisdom and intelligent come from their religious zeal and study of the deep arcane arts.

Genasi (FRPG): +2 intelligence, +2 strength or +2 constitution
Genasi are a representation of the elements and while all understand the basic foundations of the world they manifest themselves differently, usually through strength or endurance.  I would consider dexterity for windsoul or watersoul Genasi.

Kalashtar (EPG): +2 charisma, +2 wisdom or +2 intelligence

Warforged (EPG): +2 constitution, +2 strength or +2 intelligence

Revenant (D 376): +2 constitution, +2 dexterity or +2 intelligence

Shadar-Kai: +2 dexterity, +2 intelligence or +2 dexterity

Kobold (MM): +2 dexterity, +2 constitution or +2 intelligence

UPDATE: It appears WotC agrees with me, at least for dwarves.  They’ve given them +2 con, +2 wis or +2 str in a recent DnD Essentials post.  Can’t wait to see how I fair in the other races.

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